cheap fut coins game industry does behind more than several stepped

cheap fut coins game industry does behind more than several stepped

cheap fut coins From 1994 gold disc company produced of God Eagle commando under is up, China continental game industry walked has ups and downs of seven years time, made has let people incredible of progress; but "mountain Chinese 7th, world has thousand years", relative Europe and Japan, we of game industry does behind more than several stepped: meaning, and plot, and picture, and audio, are not satisfactory, why, most fundamental of causes is can put it as a industry to development computer game what is not is a industry, domestic seems to yet has findings, But we can get some inspiration from abroad. In 2000, the global game industry's annual revenue is $ 20 billion, buy cheap fifa 14 coins the year United States gaming industry created 220,000 job opportunities, salary (tax included) is close to the total level of US $ 9 billion in turnover terms, 2000 United States game software market of growth for 14.9, over United States economic growth of twice times, far above other industry of growth, also over has PC and the memory related industry, industrial of growth in Japan, game industry early in 80 generation on has became economic of important pillar one, has been keep with II bit number of growth momentum, in national economy development in the occupy with important of status; and and we while development computer industry of Korea, according to authority report forecast, this year game market income will will created 1.0113 trillion won (about collection 650 million dollars) of records, than last year (835.8 billion won) increased 21 game Should be a big industry Back to see where the game industry, scale is really quite small. Continental first game company-the company's game division disbanded, Shang Yang and Teng gaming companies collapsed, leading to exit. Now, said only a handful of game software company, Jinshan company top of West Hill staff members are only 40 people, made the game's annual sales, according to industry estimates, about tens of millions of, is far from forming an industry scale compared with foreign countries, why so great? Industry analysts, inside there are three main reasons: one, game production lacking innovation; Secondly, games producers is critically short; third, the game produced a lack of investment. At the same time, social misperceptions and the impact of piracy can not be ignored from the virtual world to attract According to the China Internet network information Center survey, Internet main purposes: leisure, 51.37 users most frequently used network services: online gaming entertainment 18.94, updated and relevant surveys also suggest that learning, information processing, and playing games have become the three major functions of the home computer. United States Association of computer game software 2000 game industry status report noted that now United States city people play video games is the biggest entertainment rather than watching TV!